ホーム › PubMed Lab 🤖 自分の AI で使う ⭐ 保存した論文

🔬 PubMed Lab

日本語で入力するだけで、PubMed の英語論文を検索できるリサーチアシスタントです。
卒論・研究テーマ探し、興味のある論文を効率よく見つけられます。

「ボードゲームは実行機能を高めるか?」の検索結果

22 件中 10 件を表示 (3492 ms) · ⭐ 保存した論文

AI が生成した英語クエリを見る
("board games"[MeSH] OR "board game*" OR "table game*") AND ("executive function"[MeSH] OR "executive functions" OR "cognitive control" OR "working memory"[MeSH])

💡 ボードゲームと実行機能の関連性を調べるため、MeSH用語と同義語を組み合わせて検索範囲を最適化しました

🎓 卒論・修論テーマを AI が提案

この 5 本の論文を俯瞰して、あなたが実際に卒論・修論で研究できるテーマを 3 つ提案します。

残り 3 / 3 回 (今日)

📖 このサイトの解説記事から (日本語で読める)

PubMed Trivia が過去に取り上げた論文を日本語で解説している記事です。

🔍 PubMed の検索結果

  • Board game-based intervention to improve executive functions and academic skills in rural schools: A randomized controlled trial.

    Nuria Vita-Barrull, Verónica Estrada-Plana, Jaume March-Llanes 他 · Trends in neuroscience and education · 2023

    This research intends to increase the knowledge about the use of board games in the classroom to train executive functions and academic skills. 99 children from rural schools were assessed in executive functions and academic skills. Through a randomized controlled trial, they were assigned to a playing group (n = 51) and an active control group (regular classes without games, n = 48). Play program…

    📄 PubMed で読む (PMID: 38049295)
  • The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: An explorative longitudinal study.

    Venera Gashaj, Laura C Dapp, Dragan Trninic 他 · Trends in neuroscience and education · 2021

    We examined the relation between different kinds of play behavior (video games, exergames, board games) in kindergarten (T1) and components of executive function (EF; inhibition, switching, verbal and visuospatial updating) in kindergarten and second grade (T1 and T2). Ninety-seven children participated in this longitudinal study. Parents were asked to complete a questionnaire regarding children's…

    📄 PubMed で読む (PMID: 34844694)
  • A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial.

    Verónica Estrada-Plana, Montserrat Esquerda, Rocío Mangues 他 · Games for health journal · 2019

    Objective: The main aim of this study was to prove the efficacy of an intervention based on board games on executive functions (EFs) and clinical symptoms in children with attention-deficit/hyperactivity disorder (ADHD). Materials and Methods: A nonblinded randomized controlled trial was conducted with a sample of children with a diagnosis of ADHD (diagnosed by psychiatrists and clinical psycholog…

    📄 PubMed で読む (PMID: 30653355)
  • Does social interaction influence the effect of cognitive intervention program? A randomized controlled trial using Go game.

    Ai Iizuka, Hiroyuki Suzuki, Susumu Ogawa 他 · International journal of geriatric psychiatry · 2019

    The purpose of this study is to clarify the influence of social interaction on the effect of a cognitive intervention program using Go. A single-blind, randomized controlled trial using a classical board game "Go" was conducted. A total of 72 community-dwelling older adults, without previous experience playing Go, were randomly assigned to three groups: (1) a face-to-face group (FG) in which membe…

    📄 PubMed で読む (PMID: 30430635)
  • Board Games for Health: A Systematic Literature Review and Meta-Analysis.

    Andrea Gauthier, Pamela M Kato, Kim C M Bul 他 · Games for health journal · 2019

    Nondigital board games are being used to engage players and impact outcomes in health and medicine across diverse populations and contexts. This systematic review and meta-analysis describes and summarizes their impact based on randomized and nonrandomized controlled trials. An electronic search resulted in a review of n = 21 eligible studies. Sample sizes ranged from n = 17 to n = 3110 (n = 6554 …

    📄 PubMed で読む (PMID: 30256159)
  • Positive effects of Ska game practice on cognitive function among older adults.

    Somsri Panphunpho, Nuntika Thavichachart, Thanomwong Kritpet 他 · Journal of the Medical Association of Thailand = Chotmaihet thangphaet · 2013

    Ska is a traditional board game in Thailand that involves high levels of cognition, planning, and decisionmaking. There have been no previous studies on the benefits of the Ska game as a cognitive function aid for older adults. To examine the effects of Ska game practice on improving cognitive functioning among older adults. Forty older adults living in the municipality of Phetchabun province, vol…

    📄 PubMed で読む (PMID: 23539942)
  • Network meta-analysis of the effects of long-term non-pharmacologic treatment on inhibitory control in children and adolescents with attention deficit hyperactivity disorder.

    Jingyi Zhou, Wen Jiang, Jingwen Wang 他 · Journal of psychiatric research · 2025

    To conduct a network meta-analysis comparing the effects of various long-term non-pharmacological treatments on inhibitory control in children and adolescents with Attention-Deficit/Hyperactivity Disorder (ADHD) to provide theoretical support for non-pharmacological interventions in ADHD management. Randomized controlled trials (RCTs) on the effects of long-term non-pharmacological treatments on i…

    📄 PubMed で読む (PMID: 40398202)
  • Can Traditional Board Games Prevent or Slow Down Cognitive Impairment? A Systematic Review and Meta-Analysis.

    Federico Emanuele Pozzi, Ildebrando Appollonio, Carlo Ferrarese 他 · Journal of Alzheimer's disease : JAD · 2023

    Traditional board games can entail significant skills encompassing several cognitive functions across different domains. Therefore, they may potentially represent effective cognitive interventions in the aging population with or without Alzheimer's disease or other types of dementia. We aimed at verifying the hypothesis that traditional board games can prevent or slow down cognitive decline, throu…

    📄 PubMed で読む (PMID: 37638443)
  • Impact on Executive Dysfunctions of Gamification and Nongamification in Playing Board Games in Children at Risk of Social Exclusion.

    Nuria Vita-Barrull, Núria Guzmán, Verónica Estrada-Plana 他 · Games for health journal · 2022

    Objective: Modern board and card game-based cognitive interventions and gamification practices showed effectiveness in boosting executive functions and decreasing behavioral problems in children. However, the combination of both game-based methods has not been tested. Therefore, the main aim of this study was to test the effectiveness of gamification in modern board and card game-based cognitive i…

    📄 PubMed で読む (PMID: 34962161)
  • Executive Function Improves Following Acute Exercise in Adults with Down Syndrome.

    Shannon Ringenbach, Nathanial Arnold, Brandon Myer 他 · Brain sciences · 2021

    The influence of exercise on brain function is an important topic, especially in persons with intellectual deficits. The aim of this study is to determine the effect of an acute bout of resistance training (RT) compared to assisted cycle therapy (ACT) and no training (NT) in adults with DS on cognitive function. Fourteen participants attended four sessions: a baseline assessment, an assisted cycli…

    📄 PubMed で読む (PMID: 34068059)